Continuing down the path of learning about successful use of Virtual Reality and Augmented Reality in adult education, three stepping stones have emerged:
- VR is not so far “out there” for many participants
As reported in Learning Solutions magazine, “It would be a mistake for organizations to underestimate their employees. Today, 40 percent of the workforce at most average companies are millennials—and they were brought up with VR and headsets. In the next 10 years, 75 percent of the workplace will be millennials. And it’s not as though previous generations are complete tech novices either.”
- VR is happening
My quick scan turned up a couple of examples of major companies using VR to train new employees, including Walmart . If use of VR proves successful and if the promise of efficiency bears out (produce once, deliver many times), it’s likely that more businesses will follow in adopting VR and AR technology.
- VR is working
In at least one example, at Lowe’s, VR has produced positive results. Evaluation results indicate that their “Holoroom How To” VR training tool to teach DIY clinics to customers is more effective than in-person clinics. Reportedly, “Customers who went through the virtual reality version had 36% better recall.”
What else is real about VR and AR in adult ed?
- What else do you know to be true about the adoption of Virtual Reality and Augmented Reality in adult education settings?
- What’s working?
- What’s next on the horizon for the adoption of VR and AR technologies?
You are welcome to add your thoughts and input by commenting on this post. I also welcome recommendations on resources for inclusion in the soon-to-be added Resources section of the Learn-o-rama blog.
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